TY - CONF
A2 - Lamas, David
A2 - Loizides, Fernando
A2 - Nacke, Lennart
A2 - Petrie, Helen
A2 - Winckler, Marco
A2 - Zaphiris, Panayiotis
AB - Eyewear displays allow users to interact with virtual content displaye
d over real-world vision, in active situations like standing and walki
ng. Pointing techniques for eyewear displays have been proposed, but t
heir social acceptability, efficiency, and situation awareness remain
to be assessed. Using a novel street-walking simulator, we conducted a
n empirical study of target acquisition while standing and walking und
er different levels of street crowdedness. We evaluated three phone-ba
sed eyewear pointing techniques: indirect touch on a touchscreen, and
two in-air techniques using relative device rotations around forward a
nd a downward axes. Direct touch on a phone, without eyewear, was used
as a control condition. Results showed that indirect touch was the mo
st efficient and socially acceptable technique, and that in-air pointi
ng was inefficient when walking. Interestingly, the eyewear displays d
id not improve situation awareness compared to the control condition.
We discuss implications for eyewear interaction design.
AU - Roy, Quentin
AU - Zakaria, Camellia
AU - Perrault, Simon T.
AU - Nancel, Mathieu
AU - Kim, Wonjung
AU - Misra, Archan
AU - Cockburn, Andy
C3 - Human-Computer Interaction 2019
DA - 2019/9//
C2 - 2019
DO - 10.1007/978-3-030-29387-1_36
ID - Roy2019_eyewear_poin
PB - Springer International Publishing
SN - 978-3-030-29387-1
SP - 625-646
TI - A Comparative Study of Pointing Techniques for Eyewear Using a Simulat
ed Pedestrian Environment
ER -